If I had to reduce language learning to the bare essentials and then construct a methodology around those essentials, it might look something like this (from Edmund White’s autobiographical novel The Farewell Symphony):
“[Lucrezia’s] teaching method was clever. She invited me to gossip away in Italian as best I could, discussing what I would ordinarily discuss in English; when stumped for the next expression, I’d pause. She’d then provide the missing word. I’d write it down in a notebook I kept week after week. … Day after day I trekked to Lucrezia’s and she tore out the seams of my shoddy, ill-fitting Italian and found ways to tailor it to my needs and interests.”
Whatever theoretical lens you view this through, Lucrezia’s ‘method’ contains the right mix. Those who subscribe to the ‘learning-is-information-processing’ view will approve of the output + feedback cycle and the covert focus on form. Those of a sociocultural bent will applaud Lucrezia’s scaffolding of learning affordances at the point of need. Dynamic systems theorists will invoke ‘the soft-assembly of language resources in a coupled system’. What’s more, my own recent experience of trying to re-animate my moribund Spanish suggests that the single most effective learning strategy was ‘instructional conversation’ with a friend in a bar. That is to say, the same kind of ‘clever method’ that White celebrates above.
But, of course, unless you have a willing partner, such intensive one-to-one treatment is costly and not always available. Could this kind of conversation-based mediation be engineered digitally? Is there an app for it?
Interactive software that replicates human conversation has long been a dream of researchers ever since Alan Turing proposed the ‘Turing Test’ in the 1950s, which challenged programmers to design a machine that could outwit a jury into thinking that they were interacting with a real person.
While no one has yet met Turing’s conditions in any convincing way, programs such as ‘chatterbots’ have certainly managed to fool some of the people some of the time. Could they substitute for a real interlocutor, in the way, say, that a computer can substitute for a chess player?
It’s unlikely. Conversation, unlike chess, is not constrained by a finite number of moves. Even the most sophisticated program based on ‘big data’, i.e. one that could scan a corpus of millions or even billions of conversations, and then select its responses accordingly, would still be a simulation. Crucially, what the program would lack is the capacity to ‘get into the mind’ of its conversational partner and intuit his or her intentions. In a word, it would lack intersubjectivity.
Intersubjectivity is ‘the sharing of experiential content (e.g., feelings, perceptions, thoughts, and linguistic meanings) among a plurality of subjects’ (Zlatev et al 2008, p.1). It appears to be a uniquely human faculty. Indeed, some researchers go so far as to claim that ‘the human mind is quintessentially a shared mind and that intersubjectivity is at the heart of what makes us human’ (op.cit. p. 2). Play, collaborative work, conversation and teaching are all dependent on this capacity to ‘know what the other person is thinking’. Lucrezia’s ability to second-guess White’s communicative needs is a consequence of their ‘shared mind’.
It is intersubjectivity that enables effective teachers to pitch their instructional interventions at just the right level, and at the right moment. Indeed, Vygotsky’s notion of the ‘zone of proximal development’ (ZPD) is premised on the notion of intersubjectivity. As van Lier (1996, p. 191) observes:
‘How do we, as caretakers or educators, ensure that our teaching actions are located in the ZPD, especially if we do not really have any precise idea of the innate timetable of every learner? In answer to this question, researchers in the Vygotskian mould propose that social interaction, by virtue of its orientation towards mutual engagement and intersubjectivity, is likely to home in on the ZPD and stay with it.’
Intersubjectivity develops at a very early age – even before the development of language – as a consequence of joint attention on collaborative tasks and routines. Pointing, touching, gaze, and body alignment all contribute to this sharing of attention that is a prerequisite for the emergence of intersubjectivity.
In this sense, intersubjectivity is both situated and embodied: ‘Intersubjectivity is achieved on the basis of how participants orient to one another and to the here-and-now context of an interaction’ (Kramsch 2009, p. 19). Even in adulthood we are acutely sensitive to the ‘body language’ of our conversational partners: ‘A conversation consists of an elaborate sequence of actions – speaking, gesturing, maintaining the correct body language – which conversants must carefully select and time with respect to one another’ (Richardson, et al. 2008, p. 77). And teaching, arguably, is more effective when it is supported by gesture, eye contact and physical alignment. Sime (2008, p. 274), for example, has observed how teachers’ ‘nonverbal behaviours’ frame classroom interactions, whereby ‘a developed sense of intersubjectivity seems to exist, where both learners and teacher share a common set of gestural meanings that are regularly deployed during interaction’.
So, could a computer program replicate (as opposed to simulate) the intersubjectivity that underpins Lucrezia’s method? It seems unlikely. For a start, no amount of data can configure a computer to imagine what it would be like to experience the world from my point of view, with my body and my mind.
Moreover, the disembodied nature of computer-mediated instruction would hardly seem conducive to the ‘situatedness’ that is a condition for intersubjectivity. As Kramsch observes, ‘Teaching the multilingual subject means teaching language as a living form, experienced and remembered bodily’ (2009, p. 191). It is not accidental, I would suggest, that White enlists a very physical metaphor to capture the essence of Lucrezia’s method: ‘She tore out the seams of my shoddy, ill-fitting Italian and found ways to tailor it to my needs and interests.’
There is no app for that.
Kramsch, C. 2009. The multilingual subject. Oxford: Oxford University Press.
Richardson, D.C., Dale, R. & Shockley, K. 2008. ‘Synchrony and swing in conversation: coordination, temporal dynamics, and communication’, in Wachsmuth, I., Lenzen, M. & Knoblich, G. (eds) Embodied communication in humans and machines, Oxford: Oxford University Press.
Sime, D. 2008. ‘”Because of her gesture, it’s very easy to understand” – Learners’ perceptions of teachers’ gestures in the foreign language class.’ In McCafferty, S.G. & Stam, G. (eds) Gesture: Second language acquisition and classroom research. London: Routledge.
Van Lier, L. 1996. Interaction in the language curriculum: Awareness, autonomy & authenticity. Harlow: Longman.
White, E. 1997. The farewell symphony. London: Chatto & Windus.
Zlatev, J., Racine, T.P., Sinha, C., & Itkonen, E. (eds) 2008. The shared mind: Perspectives on intersubjectivity. Amsterdam: John Benjamins.
Illustrations from Alexander, L.G. 1968. Look, listen, learn! London: Longman.
A version of this post first appeared on the ELTjam blog in November 2014.